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GAME DOCUMENTATION
John A. Reder Presents
Handy Pick Hank - The Vexed Mines! v1.0.3
© 2020 John A Reder, all rights reserved.
TacticalNeuronics.com
Handy Pick Hank was inspired by "Pick Axe Pete" for the Odyssey2 System which was developed
by Ed Averett and released in 1982. Handy Pick Hank is not a direct port of Pick Axe Pete.
Handy Pick Hank is also written for the Atari 2600 and is available in cartridge form from
2600connection.com.
Handy Pick Hank!
Thrills, chills and spills as Handy Pick Hank strikes it rich in the Vexed Mines!
1) When prompted press the Button 2 and Hank will enter the Mine!
2) The screen will display Handy Pick Hank in one of the caverns of the famous Vexed Mine.
Three doors leading to deeper parts of the mine are also displayed. Rolling boulders will burst
through the doors at random intervals.
3) Handy Pick Hank is activated by the Player 1 Controller.
Controls:
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Joystick Move Hank
Button 1 Jump (Joystick controls direction)
Button 4 Game Menu / Score / Pause (Press [1] Return or [2] Reset)
4) Move the joystick to the left to make Handy Pick Hank walk to the left. Move the joystick to
the right to make Handy Pick Hank walk to the right. Use button 1 to jump. Be creative when Jumping
to catch keys and picks while they travel through the air or to reach a ladder or platform that
you cannot walk to.
5) Ladders will appear at random times during play. Push the joystick forward and Handy Pick Hank
will climb a ladder. Pull the joystick towards you and he can descend it. If he has a pick the
ladders will appear on the same level he's on. Otherwise they will be completely random. You can
keep a ladder active by staying on it, you can even stand on top of a ladder that cannot reach a
platform and use it as a jumping point. Ladders can also provide a way down to a lower level when
climbing down past the bottom you can continue down and fall to the floor below (if there is a
floor below) note that the bottom level is above the Magical Stone Recycler (more on that in
section 16).
6) If Handy Pick Hank comes to a break in one of the horizontal cavern lines, he will fall downward
(unless he jumping).
7) Handy Pick Hank strikes gold every time he hits one of the boulders with his pick. The more
points he scores, the more boulders come through the doors of the mine.
8) The catch! Handy Pick Hank is so strong the picks keep breaking (just before it wears out hank
will become less bright). if Handy Pick Hank gets bowled over by a boulder without his pick, the
game is over. That’s it! There are (more or less) safe places to stay on each of the playfields.
The trick is to find them. Hint: even ladders can be used to get Hank out of harm’s way! While
Hank has a pick it is shown in his inventory in the bottom right corner of the display.
9) Handy Pick Hank can jump the boulders if you move the joystick and then press the action button.
You can control his direction while jumping.
10) Once a Pick is lost Hank might encounter another pick which remains onscreen (very temporarily)
until it disappears in the turmoil.
11) Another “get rich quick" opportunity. When two boulders crash, keys to deeper regions of the
mines may be seen flying through the air. If Handy Pick Hank captures one before it disappears
(It will get less bright just before it goes away), you will see the key in your inventory at
the bottom corner of the screen and can unlock any door at any time.
12) When Hank goes through a door, the playing field changes ...the tempo of the game will increase
after each 16 levels are completed.
13) If Hank tries going through a door without a key, he can get thrown clear and could be at the
mercy of the next boulder to roll along. If used with a ladder and a jump you may get lucky and get
a push up to the next level or more! Doors placed near the sides of the mine can throw you so hard
that you'll go off the screen and warp over to the other side! You might be able to use this to
escape a sticky situation if you are lucky!
14) Scoring:
BREAKING A BOULDER 1 POINT
GETTING A NEW PICK 5 POINTS
GETTING A KEY 10 POINTS
GOING THROUGH DOOR WITH KEY 20 POINTS
15) The score of the game in progress is shown at the lower right corner of the pause and end
game screens.
16) The game ends automatically every time Handy Pick Hank is bowled over without a pick or when
he falls into a bottom floor opening if one exists (this is the Magical Stone Recycler!) *If you
fall in one you are converted to stone... a tombstone that is... and out you'll pop through a
random door, stone dead. :)
17) To start a completely new scoring cycle, press button 4.
RATINGS
YOU’VE STRUCK GOLD! 50-99
YOU’VE HIT THE MOTHER LODE! 100-249
YOU’RE LIVING RICH! 250-399
BUY THE HOUSE ON THE HILL! 400-599
BUY TEXAS! 600-799
YOU HAVE FOUNDED A DYNASTY! 800+
Handy Pick Hank!
Thrills, chills and spills as Handy Pick Hank strikes it rich in the Vexed Mines!
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