A.I. File Name | armcannon.ai | Authors Name | Alan J. Kettley | Description of A.I. File | My first custom bug from the ShareWare version that is on the 1000 Best Windows Games CD. It sucked at first
(because I LOVE the chaotic feeling I get from randomly generated identifiers) so, just today, I noticed something when I was trying to get through
MISSION 10: Team Combat: Ramble's Cybugs -- Ramble1
spins around like a kid on a sugar rush (me :P), but rarely makes any ground. (I'll continue this in "my" notes) Why don't you decide on the rating... I'm no good at rating my own things. | Notes about the A.I.'s author | Yesterday (October 26th, 2004), I had a little problem with my Mr. E -- he went after a flag, picked it up, then went to routine "2". This WAS routine 2:
2:
scan forward
if scan found nothing then
turn left
goto 2
end if
if scan found barrier then
gosub bumpit
end if
if scan found flag then
if damage is = 0 then
turn right
goto 2
end if
if damage is > 0 then gosub flagged
end if
end if
if scan found enemy then
gosub pummel
end if
if scan found mine then
gosub msweep
end if
return
The problem is obvious: He went from PUMMEL, to FLAGGED, to "2". The flag was way out in the open.
He grabs the flag, scans forward, can't find anything, then spins around like a maniac, scanning forward infinitely. I've taken out the nothing variation, and changed scan forward to long range scan. It works much better now. I also changed bumpit around a bit, too.
Well, here I am, rambling on like Blathers about something that would put an insomniac to sleep for 20 hours. I'm a 14.5-year-old Canadian boy, and I'm VERY into video/computer games. I also live in the capital ^^. | A.I. File Rating | Special | Date Uploaded | 10/27/2004 7:11:58 PM |
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