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Vectrex UFO! for the Vectrex
Vectrex ROM (.bin file) for PC emulation or writable cartridge play on the Vecrex Console
(CGE / Milton Bradley).


Vectrex Selection



FREE DOWNLOAD

Get the ROM file here - version 1.3.





GAME DOCUMENTATION

John A. Reder Presents Vectrex UFO! v1.0.2 © 2020 John A Reder, all rights reserved. TacticalNeuronics.com Vectrex UFO was inspired by "UFO!" for the Odyssey2 System which was developed by Ed Averett and released in 1981. Vectrex UFO is not a direct port of UFO!. Another version of UFO was also written for the Atari 2600 and is available in cartridge form from 2600connection.com. Vectrex UFO! 1) You are now in command of one of Earth Federation's robot-controlled battle cruisers. It is displayed at the center of your screen. 2) Your ship is armed with a laser cannon and protected by an energized force field. 3) Press button 1 on the player 1 control to fire your laser cannon. It will fire in the direction indicated by the bright white dot in your force field. The white dot will rotate to aim in the direction your ship is traveling. You have an unlimited supply of ammunition. Controls: --------- - Joystick Move Player's spaceship - Button 1 Shoot laser (also serves as shield when not fired) - Button 4 Game Menu / Pause (Press [1] Return or [2] Reset) 4) Use the joystick to maneuver your ship on the screen. Move the joystick in the direction you wish your ship to travel. 5) You will encounter three types of UFO’s. The first simply drifts randomly in space. A more sophisticated version seems have sensors that detect your spacecraft. The result is an infinitely more dangerous hunter-killer UFO with search and destroy capability. The third kind of UFO has been tentatively identified as a light-speed starship armed with computer-guided buzz-ball energy missiles. 6) All three types of UFO’s will disintegrate if hit by your lasers or if they come in contact with your force field. 7) Your force field is based on the same technology as your lasers they both use the same power source. When your force field is fully charged your spaceship will be brighter and you are completely protected from collisions or buzz-balls on every side! While charging only the visible energy ball circling your craft will defend you. Your force field will be drained of energy when you fire your laser or if it comes in contact with any object. Buzz-ball's fired by light-speed starships drain your force field more than other objects and it will take longer to recharge if hit by one. 8) Your ship will disintegrate and your game is over whenever your ship comes in contact with any UFO while your protective force field is not strong enough to protect you. 9) The score of the current game is shown at the lower left hand corner of the screen when paused or when the game is over. 10) To pause the game: Press button 4. From the pause screen you have the option to resume the game or reset the game. 11) Scoring: BOMB UFO 1 point HUNTER-KILLER 3 points LIGHT-SPEED STARSHIP 10 points 12) Game progression as you play: Skill level 1 (Start): - 4 Normal speed BOMBS - 1 HUNTER-KILLER - LIGHT-SPEED STARSHIP fires short Range Homing Buzz-Balls Skill level 2 (begins at after you’ve destroyed 3 LIGHT-SPEED STARSHIPS): - 5 Normal speed BOMBS - 1 HUNTER-KILLER - LIGHT-SPEED STARSHIP fires short Range Homing Buzz-Balls Skill level 3 ((begins at after you’ve destroyed 6 LIGHT-SPEED STARSHIPS)): - 5 Normal speed BOMBS - 1 HUNTER-KILLER - LIGHT-SPEED STARSHIP fires middle Range Homing Buzz-Balls Skill level 4 ((begins at after you’ve destroyed 9 LIGHT-SPEED STARSHIPS)): - 6 Normal speed BOMBS - 1 HUNTER-KILLER - LIGHT-SPEED STARSHIP fires middle Range Homing Buzz-Balls Skill level 5 ((begins at after you’ve destroyed 12 LIGHT-SPEED STARSHIPS)): - 5 Normal speed BOMBS - 1 Fast speed BOMB - 1 HUNTER-KILLER - LIGHT-SPEED STARSHIP fires long Range Homing Buzz-Balls Skill level 6 (maximum) ((begins at after you’ve destroyed 15 LIGHT-SPEED STARSHIPS)): - 5 Normal speed BOMBS - 2 Fast speed BOMBS - 1 HUNTER-KILLER - LIGHT-SPEED STARSHIP fires long Range Homing Buzz-Balls 13) Strategy tips: - Stay away from edges if your shields are down you could die from a UFO entering the screen! - You cannot shoot down buzz-balls fired by the Killer UFOs, Run! - If you shoot a Killer UFO its buzz-ball dies with it! Get to the Killer UFO first! - Hide behind a UFO to shield you from buzz-balls fired by the light speed starship! - When not fully charges, your shield is strongest relative to the laser dot circling it! - Your shield is down when you fire the bullet, and it will not start the recharge cycle until the bullet has ran its course! - UFOs explode when shot and they can cause chain reaction destruction if other UFOs are nearby! Vectrex UFO!






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